Gimp Wood Texture Tutorial

 

Gimp is free image manipulating program! Best thing since sliced bread! If you don't already have it download it from www.gimp.org

 

This is gimp 2.8.0 tutorial how to make tileable wood texture.

 

Step 1

 

Fire up the Gimp.

1. File – New – canvas size 512 x 512 for this tutorial.

2. Toolbox – Set Foreground color to 553417

3. Toolbox – Bucket Fill tool – Fill canvas with that brown color.

4. Above canvas window – Layers – Transparency – Add Alpha Channel.

Just in case to check if Alpha Channel been added one can go back to Layers – Transparency – Choice for Add Alpha Channel should be grayed out.

5. Layers Dialog Box – Name layer “Wood” To rename layer double click on the words next to layer and as soon it highlights start typing, then hit enter key.

 

6. Save your work! File – Save As. By default Gimp will save it as .xcf file extension. It supports layers. So we let it to just that. To save with different file extension go to – File – Export. Pop up window will offer all sorts of file extensions one can choose from. Gimp supports whole zillions of them!

 

 

Step 2

 

Create new layer

1. Layer – New Layer – make sure transparency is checked.

By default Gimp will name that layer “Layer” so we leave it at that.

2. In the Layers Dialog Box make sure layer “Layer” is selected and is above layer “Wood”. To select layer – left click on it in the Layers Dialog Box.

3. With layer “Layer” selected – Filters – Render – Clouds – Plasma.

Pop up window – Turbulence – 1.0, Random seed – 0.

 

Some wild colors shall show up on the canvas. We are going to desaturate them.

 

4. With layer “Layer” selected – Colors – Desaturate – pop up – Luminosity Checked.

5. With layer “Layer selected – Filters – Map – Make seamless

The pattern will change on the canvas and some not very pretty looking “stitch” areas will be showing. But not to worry, that will not be seen in the final texture.

6. With layer “Layer” selected in Layers Dialog Box – up on top – Mode selector. At the moment “Layer” should be set to Normal. From drop down choose Overlay.

7. Layers Dialog Box – Right click on the layer “Layer”, from drop down choose merge down onto layer "Wood".

Yay! We are left with just one layer “Wood”. But we not done just yet!. Don't forget to save your work!

 

Step 3

 

Create new layer again.

1. Layer – New Layer. Pop up – Transparency checked. Or short cut Shift + Ctrl + N.

By default it will be named “Layer” so we let it be.

 2. With newly created layer “Layer” selected – Filters – Render – Clouds – Solid Noise.

  • Pop up – Random seed 0.
  • Randomize – Unchecked
  • Detail – 3.
  • Tileable – Checked.
  • X size – 4.0
  • Y size – 7.0

 

3. With layer “Layer” selected – Layers Dialog Box – Mode – Overlay.

4. With layer “Layer” selected – right click – drop down – Select merge down onto layer “Wood”.

 

 

 

Step 4

Now we are back to only 1 layer “Wood”

1. With layer “Wood” selected – Filters – Noise – HSV Noise.

  • Pop up – Holdness – 2
  • Hue – 3
  • Saturation – 10
  • Value – 80

 

2. With layer “Wood” selected

  • Filters – Blur – Motion Blur.
  • Pop up – Blur Type – Linear checked
  • Blur Parameters – Length – 5, Angle – 90.

 

Next we are going to blur again but in a different fashion!

 3. With layer “Wood” selected

  • Filters – Blur – Motion Blur.
  • Pop up – Blur Type – Linear checked.
  • Blur Parameters – Length – 3-, Angle – 0.

 

By now we should have something like this:

 

 

 

Step 5

Create new layer.

1. Layers- New Layer – pop up Transparency – Checked.

By default it will be named “Layer” so we let it be.

2. With layer “Layer” selected, Filters – Noise – Hurl.

  • Pop up – Random Seed – 10.
  • Randomize – Unchecked.
  • Randomization (%) slider – 50.
  • Repeat slider – 1.

 

Yaips! Some wild dots! We are going to desature them.

3. With layer “Layer” selected – Colors – Desaturate. Pop up – Luminosity – Checked.

4. With layer “Layer” selected – Filters – Blur – Motion Blur.

  • Pop up – Blur Type – Linear – Checked.
  • Blur Parameters – Length – 20, Angle – 0.

 

5. With layer “Layer” selected – Filters – Map – Make Seamless.

Now we are going to use thous lines as a bump map for our “Wood” layer.

6. With Layer “Wood” selected - Filters – Map – Bump Map.

  • Pop Up – Bump Map selector – Choose layer “Layer”.
  • Compensate for darkness – Checked.
  • Invert bumpmap – Checked.
  • Tile bumpmap – Checked.
  • Azimuth – 135.00
  • Elevation – 45.00
  • Depth – 3.
  • Rest sliders can stay at 0's.

 

 

 

7. In the Layers Dialog Box with layer “Layer” selected set it to Mode – Overlay.

8. In the Layers Dialog Box - with layer “Layer” selected Right click – drop down – Duplicate Layer.

By default Gimp will name Duplicated layer “Layer copy” we let it be so. Hence we duplicated layer “Layer” while it was in a Overlay mode, duplicated “Layer copy” layer should be in Overlay Mode as well. If for some weirdo reason it is not, select “Layer copy” and set to Overlay Mode.

9. In the Layers Dialog Box – select layer “Layer”, right click – drop down – choose Merge Down onto layer “Wood”.

10. In the Layers Dialog Box – select layer “Layer copy”, right click – drop down – choose Merge Down onto layer “Wood”.

Yayya!!! We are back to square one! With only one layer “Wood”, but some more work to do with it. Friendly reminder! Save your work!

 

Step 6

1. In the Layers Dialog Box – layer “Wood” selected – right click – drop down – Duplicate Layer.

By default Gimp will name it “Wood copy”. So we let it be just that.

2. With layer “Wood copy” selected – Filters – Edge-Detect – Edge.

  • Pop up – Algorithm – Sobel.
  • Amount – 2.0.
  • Smear – Checked.

 

3. In the Layers Dialog Box – with layer “Wood copy” selected set it to Mode – Screen.

4. In the Layers Dialog Box – with layer “Wood copy” selected set layer Opacity to 40.00.

5. In the Layers Dialog box – with layer “Wood copy” selected – right click – drop down – Merge Down onto layer “Wood”.

Yayayya! We are once again left with only one layer “Wood”

6. Wtih layer “Wood” selected - Filters – Map – Make Seamless.

 

Ta – da! We are done!!!!  Save your work!  Here is my wood. How ever I put some text. If you would like to continue with how to make text keep reading. If not … well one logical thing is not to read! But maybe you can talk yourself into it!

 

 

 

Step 7

1. In the Toolbox choose “Text tool”, icon for it is letter “A”

In the Toolbox as soon Text tool is selected in the Tool Options some settings will become available.

2. For fonts I chose Nova oval, for color – white and for size – 70px.

Clearly you can choose what ever fonts you like. How ever not all fonts can fit on the canvas same way. Hence some can be bigger or skinnier the size in pixels will need to be adjusted accordingly.

3. As soon you have selections made for the Text tool, bring mouse cursor onto canvas and start typing some text. If one is not familiar with Gimp Text tool... well good time to experiment! A great option to undo steps is available as well. Ctrl + Z or go to Edit above canvas - drop down - undo redo options are there. Don't worry to much about text not being in the place you wish it to appear. We can always reposition it around on the canvas.

Okay with the text typed if it is not in a place you wish, try to reposition it.

4. In the Layers Dialog Box above layer “Wood” a new layer appeared with big “T” on it. That is what we can drag around! In the Layers Dialog Box select “T”.

5. In the Toolbox find and select Move tool. Once it's pressed move mouse cursor to the canvas, make sure pointer is on the color left click to hold and drag it around the canvas. Once text is positioned let go of mouse button.

6. In the Layers Dialog Box layer “T” selected - Layers – Layer To Image Size.

Yay! Bunch o work has been done! Just in case if you would like keep making different text as well using wood texture for what ever purposes it's good to keep original as is.

7. In the Layers Dialog Box – select layer “Wood” right click – drop down – Duplicate layer.

By default Gimp will name duplicated layer “Wood copy”. Let's rename it to “WoodText”

8. Let's rename typed text layer into “MyText”

9. In the Layers Dialog Box – hide layer “Wood” by clicking on the eye icon next to it.

10. Make sure your layers are stacked from top - “MyText” - “WoodText” - “Wood”

If not, in the Layers Dialog Box way at the bottom … are little up and down arrows. By selecting layer and clicking arrows, will allow you to move selected layer above or under others. Okay … with all them layers organized … get some coffee or something good! We shall continue!

11. Layers Dialog Box layer “MyText” selected - right click – drop down – Duplicate layer.

By default Gimp will rename duplicated layer to “MyText copy #1” Or maybe with out #1, either way let's call it for short “MyText copy”.

12. Layers Dialog Box – Hide layer “MyText” (the original one) by clicking on the eye icon next to it.

13. Layers Dialog box – select “MyText copy”, go to Filters - Blur – Gaussian Blur.

  • Pop up RLE checked – Blur method for both Horizontal and Vertical set to 10.

 

14. Layers Dialog Box – select - “WoodText” layer

15. Filters – Map – Bump Map.

  • Pop up window – Bump Map – drop down – select “MyText copy”
  • Compensate for darkness – Checked.
  • Invert Bumpmap – Chekced.
  • Tile bumpmap – at this point makes no difference if it is unchecked. How ever from previous settings I had it checked.
  • Azimuth – 135.00
  • Elevation – 45.00
  • Depth – 10
  • Rest can stay at 0's

 

16. Layers Dialog Box – select “MyText copy” layer – right click – drop down – Delete.

17. Layers Dialog Box – select “WoodText” layer again.

18. Filters – Map – Bump Map.

  • Pop up window – Bump map – drop down chose “MyText” layer.
  • Leave everything else as is, except change Depth to 3.

 

19. Layers Dialog Box – Unhide layer “MyText” by clicking on the are where eye icon was.

20. Layers Dialog Box – layer “MyText” selected – set it to Mode – Overlay.

If you think text looks to bright, one can always adjust layer opacity :).

21. Layers Dialog Box – layer “MyText” selected – right click – drop down – Merge Down onto layer “WoodText”

Yayayya! We are done!. Save you work!

 

If you would like to save texture in different file extension, in the Layers Dialog Box select desired layer, short cut for select all – Ctrl + A, followed by Ctrl +C – copy's it.

File – New, check to make sure new canvas size is right. Once blank new canvas is created and with your mouse cursor on it press Ctrl + V – past it, followed by Ctrl +H to anchor.

Go to File – Export – pop up window with all sorts of choices for file extensions as well where to save it on your computer.

 

 

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